If you don’t know Rebrick, you should definitely check it out. Not just to get a chance to enter in fun contests with amazing prizes, but also to see the entries by other participants that are so great that you wouldn’t mind them keeping you from your prize. o0ger’s Nadir is one of those entries in the contest that revolved around making ships in the same family as the Millennium Falcon. I love that his concept doesn’t just give an explanation for the purpose of the prominent mandibles on the Falcon but makes it fit with its identity as a freighter too by inserting cargo in the space between them. Still, the concept isn’t what impresses me the most in this build. No, it’s the fact that o0ger pulls off the concept so convincingly and aesthetically pleasing. It doesn’t look like the cargo was just wedged in there, but snaps satisfyingly together with the rest of the ship. The extra wide mandibles give more support, with robust guiding surfaces at the inside, there is a tractor beam device securing the cargo, there’s a huge deflector shield dish to protect the cargo as well as the ship and you’ll have a better view of the goods from the Nadir‘s cockpit than from the Falcon‘s. To make all of those concepts feel like parts of the same ship, o0ger cleverly reuses certain elements of them throughout the rest of the body. The slope of the mandibles and the shape of the tractor beam unit return in the back half, the shield generator dish has a twin, the gorgeous grills near the tractor beam echo the texture of the cockpit parts and there are truncated cones both in the cockpit and near the guns. And then there’s the consistent level of detailing all over the ship. The mandibles look solid because of the robust details with low profiles (like that reverse cupboard door!. That aesthetic isn’t only followed in the rest of the ship, but also in the containers with a masterful use of a part I’ve never seen used before: a foldable track/box from the racers theme that looks wonderfully utilitarian because it is. Everything is appropriate and everything is consistent without being boring. Yes, o0ger truly excels at picking out a great palette to make his awesome concepts truly push the boundaries.
With all of the exciting The Last Jedi sets and of course the Falcon, nowadays it’s easy to forget about the sets that came out earlier this year. After all, it was a pretty forgettable wave. So how about we make it a bit more exciting? Thanks to the creative guys guys at BrickBros UK, we can, with their wonderful parade of alternate models to the sets. I especially like their transformation of possibly the best set of the wave into the “Jakku tank ambush”. It’s great how the First Order Hovertank uses the slightly unfinished look characteristic for alternate models to portray the destructive effect Jakku’s climate has had on the vehicle. Moreover, conceptually its design is just right for the First Order: big, grey and blocky shapes, and a towering cockpit that seems to cleverly reference that of the AAL speak of educated familiarity with the source material. They show that you never can have too few parts to come up with a solid concept for a construction. Their builds inspire to just grab a set and see what concepts you can come up with: it can be a great source of inspiration for full-fledged creations even though they probably won’t look as neat as this one. If you’re really lucky though, you find a combination of parts that even looks right at home in an official set, like the buildings in this creation. I never would have thought that that the same parts that make up a Quadjumper could come together to create convincing Jakku-ian architecture and technology. What’s even better is that they perfectly complement the tank to give a compelling play set where even the minifigs are appropriately themed. It makes you wonder if LEGO secretly makes their sets so you can make a great B-model out of them and that you just need to discover it. That’s how good the BrickBros UK are at thinking out of the box with what’s in the box, so definitely check out their treasure trove of videos. I’ll give you two minutes before your hands will start itching to transform your own sets!
There’s just something about seeing creations with your own eyes on a convention that you don’t quite get when you’re looking at your screen. You can walk around models, choose your own perspective and discover hidden details instead of looking at the same few pictures everybody else gets to see. And you get to take your time, gazing at the models for minutes on end instead of flicking to just another picture after some seconds without real investment. All of this is especially true for those big dioramas that you see so often at conventions but rarely online. Luckily, lostcarpark‘s Hoth diorama made the jump to our screens and still looks extremely cool.
His creation has something to love for everyone, making his Echo Base very fun to explore even online. Wonderfully detailed rooms that capture the atmosphere of the movie perfectly sit right next to rooms we’ve never seen before but that have some fun stuff going on, showcasing that even in such a dire situation, people need to go to the restroom or need to take a break. There is an exciting battle going on outside with pre-existing models that are cleverly arranged for forced perspective when looking from the Rebel standpoint. There are incredible custom builds for this diorama like the shield generator, the turrets and the service gantry over the X-wing which could be respectable MOCs all on their own. And there’s some brilliant landscaping going on with a wonderfully meandering trench and a snowy landscape with wedge plates in a more or less consistent direction to give some structure to the snow, which is nicely broken in some busy areas to showcase the variety in the terrain. All of those factors coming together makes for a multi faceted yet coherent creation that just invites you to look closer, linger and have fun: you connect with it. And not just now, because this creation is a work in progress, so much more joy is ahead of us. Thank you, lostcarpark, for bringing the joy of conventions to us without us even having to leave our hangar door!
Technic functions are supposed to make your creation come to life, especially when they’re motorized. However, they often fail to achieve that goal. Only the best Technic builders with well-engineered mechanisms succeed in eliminating jerky motions of components that rob the action of all realism, reminding you that you’re looking at a scaled down and lifeless toy. But not always. Takamichi Irie surprisingly embraced and even stimulated the shakiness and jerkiness of his motorized BB-8 creation. A stroke of genius that for one time leads to a realistic build that truly comes to life.
The head of his BB-8 is connected to the body with only a single Technic axle, which itself is connected to a thin base. The result is that it wobbles a lot, nicely accentuated by the antenna that enlarges the movement. Consequently the head seems to be constantly adjusting itself, experiencing the roughness of the terrain as it goes along. This is enhanced by slight variation of the rotational speed of the ball, as if to indicate variance in terrain. But that’s only half of the movement involved. The bigger, orchestrated movement of the head is superimposed to put the small stabilizing movements into context so that it really looks as if he’s adjusting his head to look at something instead of it being random noise. I also love how those bigger movements gradually accelerate and decelerate to give them more of an organic feel. It also gives the head a sense of inertia, doing away with the downsized toy effect. The superb combination of well-made deliberate mechanisms and the accentuated imperfections naturally generated by the bricks make this the most lively brick built BB-8 that has ever rolled across my screen: bowler hats off to you, Takamichi Irie and your truly moving photostream!
Technically Star Wars takes place “a long time ago”, so then you could say it’s really strange that there are so few builder who build both in historic themes and in that galaxy far, far away. That might change with Carter Witz, who inspires with how he uses techniques that are common for creations in the historic themes but are rarely seen in outer space to bring us a unique and gorgeous slice of Jedha city. The extreme texturing that comes back in a lot of historic MOCs works perfectly to give that archway that worn down feel with all of those grooves and protrusions. Still, looking worn down is good and all, but it’s not enough to make something feel ancient, like this archway does. Carter’s brilliant technique to give his creation a real sense of history might actually be the composition of his scene. Because that archway doesn’t stand on its own: there’s another archway attached to the back of it that looks more modern in its architecture, in its less worn down texture and in the incorporation of more technological elements. In front, you have a piece of wall in exactly the same spirit, and even another piece of wall on top of that which was built in another period. Better still, there’s that dark tan building in the foreground which looks almost new in comparison with the other buildings but sits on foundations that might have been recovered from a previous building. Having buildings or even just tiny fragments from different time periods helps you to appreciate how old that archway really is and how much history that city must really have to have known so many different waves of construction and destruction. You get relativity in the build, context. That’s why the Jedha of Carter Witz lives and has lived for a long time, the summit of a used universe. This MOC sure is historic in every sense of the word, so waste no time to check out the pictures!
So what do you do when you’ve already built one of the most epic UCS Imperial Star Destoryers? Well, you just make another one, is Raskolnikov‘s laconic answer. Only this time, you make it smaller and better! As paradoxical as that combination might sound, it worked out perfectly well in the hands of such a capable fleet admiral.
That’s because making the model smaller forces you to work more on the bigger picture instead of obsessing over details that are fun to include, but don’t as well work towards the overall impression. The prime example of this would be the greebling on the ship. In the bigger version, there wasn’t much structure to it because of the big variety of pieces that was strewn around without much of an appearance of structure. Now, however, a more limited palette of parts and less possibilities for positioning them makes sure the finely layered texture on the side comes out beautifully. This goes a long way in convincing you that you’re looking at several floors of a building instead of at a bunch of details you don’t know what to relate to. That way you actually have some kind of reference to judge the scale such that this smaller version actually looks the biggest! Another nice effect is that certain features of bricks don’t get swallowed up by all of the big shapes anymore as an annoying speck but instead get room to shine as proper details. Just look at the wedge plates used in those barely raised protrusions of the hull: their notches at the side now are perfectly in scale to represent windows. And purely logistically, a smaller hull makes it way more practical to tile it more to give the smooth yet paneled look.
Making a ship smaller to make it more impressive certainly seems like a wild idea, but it’s a testament to Raskolnikov’s genius that he saw what the potential of that notion was. To create an unparalleled Star Destroyer that’s even more accurate than its predecessor and still doesn’t make any compromise – that’s right: just like the Tyrant, the Aggressor features a full interior complete with loaded hangar bay! And you don’t even know the best part yet: a smaller version made it manageable enough for legolijntje to create building instructions… I’m pretty sure you won’t last long against the urge to check those Star Destroyers out in the topic!
“… are the Belgian colors!”, as the song in my country goes. It are also the colors of Milan Sekiz‘ Blacktron creation that was posted just two days shy of our national holiday. Even then we do have reasons to celebrate this creation here on our Star Wars blog. It doesn’t even matter that it was never designed with Kylo Ren’s command shuttle in mind. Because when you’re not desperately trying to cling to the source material, creation takes priority over recreation, with a fresh result that surpasses any cautious recreation of some reference. Don’t get me wrong, I really like the design of Kylo Ren’s shuttle with its huge and towering wings, but in the end, there’s not much more to the design of that ship. Milan Sekiz’ Bumerang on the other hand has way more going for it than just the imposing wings. There’s also the wonderful elegance achieved by giving the wings a smooth yet complicated profile that’s gorgeous to look at. There’s of course the extension smoothly flowing backwards, but it isn’t simply straight, and the front of the wings also has a nice curve that’s different at the top and at the bottom. That elegance takes it from a ship that’s just brutely menacing to an evil on a more sophisticated and advanced level. The colors are like the warning colors on a fire salamander, sending out a clear signal. This is a ship with confidence and a feeling of superiority that will make even the most self-assured captain doubt his ship’s capabilities, and that’s where the real terror lies. That’s something on a whole different level than the Upsilon class shuttle, but man are we lucky that it’s still close enough to it to see this creation featured here. So grab that chance and discover Milan Sekiz’ photostream to see how creative design can make creations more elegant, sophisticated, menacing and much more. Until you start seeing that happy fish face in the cockpit that you can’t unsee, that is…
Do you have the next couple of hours free? If you don’t, stop reading and come back here when you do. I’ll wait.
Ah great, you’re back. The reason why you’ll need a lot of time is that this Endor landing platform by dmaclego is so monumental that you can’t even do it justice by spending hours looking at the pictures. Sure, you’ll be able to appreciate the size, admire the great landscape with its big features and also ever so gentle slopes, applaud the vegetation with its nice flow of leaves and great color variation even though you’d think the trees’d be all green, be amazed by the shaping from the top of the columns to the nice rounding of the edge of the platform, wonder at the details both on the top of as on the bottom of the platform, be astounded by the gorgeous lighting effects and love the builds like the AT-AT and -ST. And you wouldn’t even be halfway there. When a project is twelve years in the making, it takes a bit longer than that to fully appreciate it.
That’s because the end result is only that. It doesn’t show the way to get there, the many challenges overcome or the many failures along the way that truly put into perspective how wonderful the end result truly is. It doesn’t show that that Imperial shuttle isn’t an improvement on the Lego set, but actually is the model that inspired that Lego set. It doesn’t even show (yet) that that shuttle is actually able to take of, unfold its wings and tuck away its landing gear, all automatically. It doesn’t show that a Lego plotter had to be built to get the markings on the platform right or how many iterations were needed for the cradle on top of the columns. It doesn’t show how much work went into getting the Vader figure just right. And it certainly doesn’t show what a challenge it is to transport this creation. In short, it doesn’t show all of those unexpected difficulties the builder faced or the unseen things he added in. It doesn’t show that this kind of result is only possible with a builder like dmaclego whose talent is about more than being able to put bricks together in an interesting way. It’s about perseverance in the face of countless challenges, always cropping up when you think you’re done. It’s also about extreme attention to detail and always pushing for more, for the very best model even if that means you’ll have to specialize in Technic functions or structural mechanics along the way. It is the talent of absolute dedication to build the best model possible, and all of that to bring a smile to the faces of children visiting expositions or AFOLs watching their monitors.
Looking at it, you can’t even fathom how awesome this end result is. Knowing the long journey with its ups and downs at least gets you a little bit further, far enough to really feel honored to be able to witness the end result. And knowing the story doesn’t just increase your appreciation for the things dmaclego builds, but for the dmaclego that builds these things, and it inspires tremendously, more so than all of those awesome creations you scroll through every day. That’s why, after visiting dmaclego’s topic, you should definitely check out the album he links to which contains twelve years worth of pictures. I assure you they will last you more than that.
It doesn’t a lot of browsing on the internet to turn an initial dislike of Bionicle and constraction into a profound admiration for the creations some builders can create with it nowadays. But even then, the conception that seems to be set in stone is that those parts are only any good for character building since that’s what they were designed for in the first place. But not for Xccj, whose Slave I model not only shows it’s possible to create vehicles with constraction parts, but that their use can have some serious advantages when done right. Sure, his creation doesn’t look like what you’re used to in certain areas due a lack in variety in parts, but then there’s the stunning texture of the reddish shell in the back. All System representations of this area struggle so much to get the shape right, that there’s no way they still can depict the thoroughly weathered texture, with all the spots with missing paint. With Xccj’s constraction approach though, the shaping and the texturing go hand in hand. Thanks to his dense building, the gaps between the pieces are small enough to give a smooth shape that at the same time shows several signs of having been through many hazardous adventures. The same goes for the side of the ship. The builder showcases how different a creation can look when you dare to go all out on the constraction instead of just sprinkling some of those parts around for decoration: it becomes a consistent texture like you’ve never seen it before. So warm up to the notion that constractions can only be good for characters, even though the builder demonstrates you can do awesome characters as well! To see more, definitely check out Xccj’s photostream.
It is said of many Star Wars vehicles, but of this one it might actually be true: Jabba’s Sail Barge is one of the hardest to MOC. After all these years, there still is no definitive Khetanna in bricks. Sure, some creations got really close, but still, there’s always something missing. Let’s see how BaronSat‘s version does.
The hardest part to nail is the shape of the nose, right? Why then does BaronSat’s Sail Barge look so great despite having a nose that’s obviously geometrically different? I think it is because the nose flows so well with the rest of the body, perfectly matching the surfaces that come after it: it actually seems the more logical form for the nose. The flow is not just geometric: also the texture is nicely consistent. BaronSat made sure to include exposed studs and height level differences between tiles in other places of the hull. That doesn’t just give the perfect texture, but it also makes sure that the necessary exposed studs and level differences on the nose, which he additionally tried to make less repetitive, feel more like a continuation of the ship than a jarring change of pace. Speaking of texture and structure, I love how the builder uses different shades of brown in a structured manner rather than randomly, especially in the nose. The subtlety of the variation gives you a weathering effect, but the structure in it also suggests the presence of panels to keep the theme of the side of the ship with its many windows going. BaronSat shows that the most important challenge might not be to get the shape completely right, but to keep the feeling of the ship consistent across all of the shaping. And he succeeds beautifully. Or maybe the real challenge is something else entirely, like maybe also having to depict the interior that is a big part of the character of this vehicle that is just as much a location. Well, even then BaronSat succeeds brilliantly, as you can discover in his photostream.